Illustrator is Photoshop’s soul mate: they have played well together for many, many years, and they are constantly getting better at it. Most designers and illustrators use both applications daily. I decided that it was my duty to devote a substantial amount of space to doing extremely diverse and cool things by combining them. Hopefully I have introduced one or two ideas that you have never thought of before.

There is nothing else out there like Painter, so it was an obvious choice for the book. It is the only application in its class, as far as I’m concerned. In early versions of the program, I used it more or less on its own. However, these days it is built to work with Photoshop.

Bouncing files back and forth is effortless, and there is a wonderful Photoshop familiarity about Painter’s user interface. ZBrush is another truly astounding piece of software. When I first caught wind of it, I figured that what I’d heard had to be lies. I was wrong. ZBrush delivers.

This intuitive 3D sculpting program is one of a kind. If you have never explored it before, you are in for a treat. It takes the arduous process of working with 3D out of the equation via intuitive user interaction. Working with it really is like drawing or painting in 3D space. Deciding on Cinema 4D was more of a challenge. This is not due to any shortcomings in the program, because I have found none.

It is due to the fact that there are a lot of 3D programs out there, and I had to consider them all before settling on Cinema 4D. It is not the cheapest program out there, nor is it the most expensive. However, what I have found is that it is the easiest to learn in its class. And when I talk about its class, I am talking about powerful features, flexibility, modular architecture, and fantastic user interaction.

I have worked with a number of 3D applications over the years, but I am sold on the fact that if you are a serious artist looking to get into the world of 3D and do something substantial, Cinema 4D is what you need. Also, its power runs deep, and you will likely never find a limitation to what you can create as you begin to master its various tools, features, and functions. Poser was an obvious choice for me.

When I think of 3D figures, I think of Poser. I have been using it since version 1.0 and am simply amazed at what it can create in terms of figures these days. And, like all the aforementioned programs, it is like a fine wine that simply becomes better with each incarnation.

Source by Daniel Kreimer